Release 11 on the way - RELEASED!


The focus for speed has continued, with some more smoothness in overall core execution as well as many other routines covering display and input. There's been a few bug fixes, and a move away from the short-form status bar in z3 games to a full width display, including the words "score" and "moves" as well as replacing the clock with an am/pm clock as intended by the game authors.

This is now considered stable - it's undergone significant testing, added some extra rendering features and fixed a minor memory leak.

From the change log:

; [+] Rewrite z3 status line code to take advantage of 80 character width and improve speed 
; [+] z3 status line now supports am/pm and works with the Cut Throats easter egg as expected 
; [+] Bugfix on length of unordered dictionary 
; [+] Regression fix and improvements to line input and Function key shortcuts (Beyond Zork)
; [+] Monitor colour changes to select inverse text (improved status and other visuals)

Files

M4ZVM/CMD TRS-80 executable (128k required)
External
Feb 13, 2022

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